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Depending on the colonist’s health, skills and what bionics they may have equipped they may be worth a lot of money! Keep in mind that unless you have mods installed that prevent it, there is a large mood debuff for the whole colony if you decide to sell someone into slavery.City life isn't always a walk in the park (unless you're actually walking through a park, that is). You can sell any of your colonists to them as slaves. There are some factions in the game that accept and sell slaves. These legs can be later removed to leave the colonist with no way of moving.Īnother option for getting rid of a colonist will earn you a bit of silver. If you have a pyromaniac and are worried about the fact that they may be starting fires everywhere around your colony, you can open their health tab and assign a peg leg to either leg on their body. You could also surgically remove the colonists ability to walk. Having a dedicated cleaner is very important to large bases as pawns will be happy to live in a clean environment.
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Using the work tab you can assign different job roles to different colonists. Some of the alternatives to banishing could be simply to have the colonist assigned to clean up the colony. This debuff will multiply if you banish many colonists at once. If you leave a colonist behind all of the other pawns still apart of your colony will get a mood debuff of -3 per banished colonist. Banishing a colonist comes with it’s risks. Luckily in Rimworld, there’s always a way. Some might think that banishing a colonist is the only way that you should deal with colonists that you don’t want. Pyromaniacs are what some would consider too risky I don’t have to explain to you why this is a bad thing. Colonists with this trait have a chance to randomly start fires if their mood drops too low and they find themselves having a breakdown. One trait that many players try to avoid is the Pyromaniac trait. Enough bad moods going around at the wrong time, such as around a raid can be detrimental.
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Some traits will cause your pawns to start more social fights with other members of the colony and thus, give everyone a negative mood debuff. You may even trap a pawn that you’ve banished and arrest them so you can have them rejoin the colony at a later date.Īnother reason you might want to banish a colonist is if they have an undesirable trait. Banishing a colonist doesn’t have to be the end of their journey. With harsh winters and a dwindling food supply, banishing a colonist may be sad at first but you might realize it is necessary to the colony’s survival. Sometimes you may just find that you have too many colonists to manage.
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Why Should You Banish a Colonist You Don’t Need The banish button is found at the top right of a colonist’s Bio tab, next to the rename button
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